The next step: Creating textures for complex objects. This is challenging because each object is basically a wire frame 3d image that has a texture wrapped around it. The texture itself needs to be painted flat, then it wraps around and there is a seam or seams. You need to paint the image to match up at the seams and to accurately represent what it is you are trying to make. For instance, I have made a single prim stack of eight hay bales. When I apply the hay texture, the seams don't match up and there are separate faces on each bale that go in different directions so it looks kind of like a patchwork of images. My goal will be to make these patches all face the correct direction! Here is a picture of what it looks like when the texture is not "baked" onto the actual sculpt and just applied to the prim in-world with no editing.
I hope to be able to update this page with a new image that has a baked texture on it. Wish me luck!
Update! Redone hay bales:
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